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[OpenGL] Running OpenGL program on Mac OS X
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Using Homebrew, install like so: If not, use something like TextMate, Sublime, or vim. Create sample project and code Download the sample code from http: Create Makefile In the same folder, create a Makefile.
OpenGL Programming/Installation/Mac - Wikibooks, open books for an open world
Compile and run Then simply go to your terminal, navigate to the appropriate directory where your Makefile and sample code live , and compile using make: This framework helps you if you faced, or you are facing, or will probably face one of the following problems. I have also included my bitmap-font library in the download package so that you can draw ASCII characters without breaking code portability.
I'm not talking about fancy decorated stylish font. I just need to draw something readable on the screen, and I don't want to break portability just for that purpose. Although I have written a reference manual , I suppose it is easier to read some short examples to see how to use my functions. Here is one of the examples included in the package.
- 2. Download!
- Beginning OpenGL Development on OS X - /dev/thoughts.
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Easy enough, isn't it? Maybe, one thing I need to explain is FsPollDevice function. This function internally checks events and stores key states, key strokes, mouse status, etc. Unless you call this function once in the loop, functions like FsInkey , FsGetMouseState , and other device-inquiry functions will not return correct value. The package also includes the same set of functions that works on Windows and Linux.
The condition for using the source codes and programs available on this page is as follows: If you agree with this condition, you can use the source codes available on this page in your program, modify them as necessary, and also bundle the joystick calibrator also available in this web site to your program, regardless of free or commercial, open source or proprietary. If you do not agree this condition, please do not use anything you download from this web site. Let me make clear one thing. Using source code available from this page will NOT obligate you to disclose your source code.
If you learned programming in s, these examples may remind you of good-old days of programming.