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The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue the "Cave Babes" who were kidnapped by a rival tribe of cavemen. Play alone or together with a friend on Co-Op.
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Joe & Mac: Caveman Ninja
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The end of the game takes you inside the belly of a giant prehistoric monster, and there are three different endings, depending on the path you choose after the final boss. All of them involve Joe and Mac being comically chased, either by a horde of women, a single fat woman, or an effeminately dressed caveman.
The changes definitely make for a fuller game, but some very important fundamentals have been changed, too, and not always for the better. You no longer lose health as time goes by, and instead of a long life bar, you get five hearts, which deplete by halves. Your default weapon is just the plain club with no projectiles, making you significantly weaker without power-ups. Furthermore, many of the enemies take multiple hits, whereas they would only take a single hit in the other versions. Some power-ups, like the hot sauce and body double attack, are missing, as is the ability to charge up weapons, and you can no longer get flattened into a pancake.
You can, however, roll by double tapping in either direction. Other differences include the lack of the dinosaur riding areas, a different final boss, and only a single ending.
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This is how it worked in the arcade game, but the standard two-player mode lets both characters run through each other. While the expanded content is great, the controls and framerate are a bit sluggish compared to the arcade version.
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It controls better than the SNES game but obviously lacks the expanded levels. The graphics suffer a bit due to the color palette, but it still looks pretty good. You no longer lose health over time, either.