Source Code. To find this post you can also search for the following keywords: The main problem with rendering 3D games in 4K at the present time is that most single GPUs with the exception of higher end cards like the Titan Xp or Ti are unable to push 60 FPS at medium-high settings. If you're experiencing low framerates at 4K, it's simply the fact that your GPU must render content to such a huge number of pixels. Remember, Guild Wars 2 is a game running on a DX9 engine. Despite optimizations allowing multi-threaded performance, the engine is going to be limited in many aspects in terms of fully utilizing modern hardware.
So I am not sure I would hold my breathe on that taking hold. At the moment, multi-GPU setups are not worthwhile due to DX11 providing better device compatibility than DX12 running on more versions of Windows, thus more sales. Until this changes, the general consensus will remain the same.
Even if that were to change or get better over time I don't see it turning around. The companies involved are less and less interested in supporting SLI and Crossfire. Seperate topic: It would be nice if GW2 could or would upgrade to DX While that wouldn't certainly not solve all problems and most people might not see large gains from it, I don't think it could hurt. Sadly they've said in the past that this is unlikely as the time and cost commitment wasn't really worth it.
Well, this option won't help you much if you do not have DPI scaled in your Windows. It depends on monitor size - for example you can often find native 4k resolution in 23" monitors or even smaller ones.
“Can my Mac run Guild Wars 2?”
As for me - for example GW2 mouse cursor size is too small for me and I often lose it during the intense fights. I do not want to use 3rd party apps so this DPI scaling option dependency on OS settings is a really bad solution. Super-sampling renders the game at a very high resolution and scales it down to your monitor's resolution. This reduces aliasing and improves image quality, but should reduce performance significantly. Rendering at your native resolution should perform better.
Again, YMMV. A little question but great to have an input Is there a difference between Windowed and Borderless Window? Does it affect the game too much? I'm only asking since I use borderless for seamless mouse movement between my 2 monitors. Borderless full screen is just a window the size of your screen. Afaik mechanically there's no difference between windowed and borderless full screen, unlike "conventional" full screen. Yes there is. Either mode can enable greater performance on case-by-case basis, more often it is the exclusive fullscreen mode but because tabbing your of the exclusive focus program will divert resources of your system again, it's not much benefit unless you plan on staying in focus or use another monitor for browsing and other tasks.
Any ideas how to get rid of that? I have random drops to fps on my old as well as my new PC since the launch of PoF or perhaps it was the launch of LS4. They occur maybe times a day or sometimes not at all and stop when I restart the game or sometimes even when I switch area. Any idea what's causing this? Since I've been experiencing it on both systems I thought at least it can't be the hardware. The only thing consistent between the systems is that I use an NVidia card on both different cards though.
Even the Windows versions are different. Should I disable HT and try to clock it a little? What would give me best fps? You shouldn't have to disable hyperthreading in order to overclock a K-series processor. The k is a great overclocker; I would research it first to ensure that you're educated on how to do it before you cause any irreversible damage. Overall, you should experience a minor increase in FPS with higher clock speeds.
It shouldn't make much of a difference, if any, and you'll probably lose some performance from disabling it. Not a bad deal. I find that disabling the in-game vsync option makes the game far less smooth than with it enabled. I've no idea why and it's a quirk that I've only noticed with Guild Wars 2.
Guild Wars 2 on Mac
That's strange. If it were only one particular hardware configuration, I would suggest that your computer may simply render approximately 60 FPS regardless of v-sync and turning it on reduces fluctuation. In other words, it will sit permanently at 60 FPS if it is able. You may have just been sitting comfortably at 60 FPS. Without v-sync, you'd experience odd framerates like , which accentuate screen-tearing. Nah, it's when it's solid at It happens on a gsync monitor as well as a non g sync monitor. Could you please explain the difference in "Additional power settings" between "Balanced" at load ie.
Drop-down options include "Unlimited", "60", and "30". Fast - will deal with tearing and won't introduce the "jumps" or input lag, Maxwell and above required. Your processor will run at its maximum stock clock speed rather than throttling to lower clock speeds under lighter loads. Balanced should have the same impact as High Performance while gaming, but in the case that your processor is incorrectly throttling, you may benefit from ensuring that your processor is running at its maximum.
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There is no risk of doing this, but you will draw more power. Modern cpus put cores into sleep to preserve energy and cost the active cores higher. That holds true especially on Ryzen chips for example where the balanced profile gives significant single thread performance over high performance. GW2 being heavily reliant on ipc and clocks, means that it's probably not a good idea to blindly set the power plan to high performance.
NVIDIA's Pascal architecture line is great, but new cards should be revealed very soon using a more modern architecture. Do plenty of research before making a purchase. A while ago, Windows 10 had an update that made it so alt-tabbing didn't really minus GW2 out. It just lost focus, meaning it didn't revert to another program and the game still technically ran, using resources as if I were actively playing.
OS X - Guild Wars 2 terribly low framerates | MacRumors Forums
I have limited experience with AMD GPUs and the accompanying software, but you can certainly explore your AMD control panel equivalent and research the features that it offers. Gaining a greater understanding of how the settings affect performance will allow you to fine-tune settings on your own and without a guide! The Fullsreen Optimizations are great but they are only half-working with GW2 as they are supposed to allow you to have notifications displayed on top of your game and faster alt tabbing by using the new Presentation Fullscreen mode which is supposed to replace your traditional Exclusive Fullscreen, they did that solely for the purpose of Game Bar, and, to no surprise, it only works when "Show Game Bar in games that are supported.
Luckily we got a great feature out of that. Sadly the game needs to be supported for it to be functional and luckily GW2 is. Kind of. The reason it is half-working is because Windowed Fullscreen, too, should have no vsync applied to it so there is no input lag, and that's how it is, when it is working properly with the other supported games. Seems like GW2 doesn't let that happen in one way or another as a simple tearing test can show you that. Luckily at least we get faster alt tabbing while using the feature and I guess Game Bar does show up in the game which means that drawing notifications over the game works too.
This feature does no harm and even one of the engineers working behind it tested the latency in milliseconds and found out that there is no input lag and in his case, there was even less while using it. The video is on YouTube, if there is interest I can link it. But just think about it, playing a game in Windowed Fullscreen without any input lag. What a dream for multi-monitor, multi-tasking users. Can you elaborate? As you mention, I have a dual monitor setup, and I enjoy having something like the Wiki or an achievement guide open on my second monitor when I play.
I have always played this way, so I'm conditioned it - whether it's good or bad. For GW2 and any game that doesn't require aiming, absolutely no problems running WF. For FPS games, use the regular fullscreen. I tried your suggestions and it seems that the game runs more smoothly, but when I lowered the volume system's volume, not ingame one the blue bar that always appeared now doesn't and I can't toggle to other programs by using the windows key.
I tried to retake all the steps to let it in the first state that is, before making any changes but the volume bar nor the windows key toggle appear now. They continue to work, since I can change the volume or try to blindly open something else to change the screen, but I don't know how to make it appear again. I didn't do that part. I only changed the w10 configurations. I also tried the ingame configurations but it worked properly after touching it. I just realized that W10 forceupdated itself last night, so my problems could be totally because of that.
There is a difference, but setting reflections to All has an unusually detrimental performance impact. I have this CPU stock speed i7 k 3. So I just wanted to see if its my issue or the gtx card issue or the Processor issue or what's wrong exactly because the should be less powerful than the 3gb and the i7 k should be more powerful than his processor..
Your spec comparison is a common trap that many people fall into. Your CPU is better but it does not confer enough benefit to make a significant difference—both yours and his are very powerful and overclocking would make this comparison more difficult. Similarly, your GPU is one gen newer but not necessarily better. One thing most guides do not mention is that when playing in zergs in WvW, turning off ally or enemy name tags can reduce some lag.
In open world you can turn off player name tags for some improvement when things get zergy.
It both cases it helps no so much with frame rates, but with general lag movement, skill execution and so on. If your monitor has a refresh rate greater than 60 Hz, capping to 60 will only give you the perception of smooth gameplay in transitioning from an isolated area to a more busy one like a populated city. Erratic framerate jumps are likely a symptom of another underlying issue. If you don't mind having lower framerates in busy areas, allowing higher framerates will create a smoother experience in most aspects of gameplay. I've edited the post to reflect this. The game only uses 1 core at a time.
On the desktop, never above fps. I understand your frustration, and yes--the game engine limits performance and there's not too much you can do aside from upgrading your hardware. This guide is geared toward individuals who don't know where to start in terms of giving their FPS even the most minor boost. In combination with one another, the suggestions may result in improvements for some people. That is why you are locked at 40FPS. Same with ESO, rainbow six seige, and other games released in the last 3 years. Gw2 is the one exception. If I reduce all the graphics settings to low, it still maxes out at 45 fps.
The problem is the game, not the CPU. It's the CPU. The faster the core the more FPS you get. It's simple math. So yes, its the CPU and its time to upgrade. Just so you know, an application isn't designed around using X cores. Usually they are multithreaded and the OS decides which core executes which thread.
You can see how many threads GW2 is using for you by showing the 'Threads' column on the detail tab in Task Manager. For me, it was 54 threads. Good post, although I feel you glossed over shadow settings. In my experience they make a huge difference in some areas, especially HoT zones — on my system i5 , RX the difference between Ultra and High is around 20fps. The difference between Off and Low, though, is negligible, but Low makes judging jumps in JPs a whole lot easier.
This pertains to your internet connection. Use a wired ethernet connection for gaming not WiFi if you have the choice. Identify your router model; occasionally an upgrade may help Asus and Linksys make some great ones. Hey there, lovely post! However, the biggest issue I have is the God damned Vertical Sync. If I disable it, I see too many screen tears. If I enable it, my FPS drop significantly.
How should I deal with this? Vsync artificially lowers your frames so it can render the whole screen at the same time. The general rule is if you can run the game over 60 FPS and get screen tearing, then use Vsync. The balance between framerate stability and screen-tearing is a real problem and you're certainly not alone in this regard. Manufacturers have developed monitors with features like GSync and FreeSync to solve the issue in a way that offers the best performance, but for those without either, v-sync with optional triple buffering is your best bet.
Monitors with higher refresh rates have far less noticeable screen-tearing so you may benefit from upgrading your monitor I would recommend Hz. To much comments for nothing, your most simple solution is to run the game in windowed fullscreen, it runs it through the windows scheduler and applies vsync but it's half working vsync in a sense that it doesn't eliminate stuttering but eliminates tearing.
It's your best bet for now, unless you invest money in technologies like OP commented here. Do you know why discord overlay does not work with gw2 for me? It has worked in the past and for other games but I think it might be a problem with arcdps? I have heard other people have this problem as well. Any suggestions are appreciated. I don't necessarily recommend GeForce Experience, but many people use it for driver updates. Updating drivers manually is perfectly acceptable. This guide is very general. I do, however, recommend Windows Some poor soul will regardless see GF Experience as something worthwhile to use when it is not except in the case they want to make use of the buffered recording.
Is Guild Wars 2 for Mac a good port? You can read more about it below. First things first, is Guild Wars 2 worth it? Since its release in , Guild Wars 2 has always been a fan-favorite. You only had to buy it once to enjoy it forever! That was already a great deal, but ArenaNet made it even better when Guild Wars 2 went free to play.
On paper, the game is anything but demanding. Can you play Guild Wars 2 on Mac? We went ahead and performed our standard tests on these three machines: The results: A good MacOS port. In spite of the rumors and complains, Guild Wars 2 runs just fine on Mac. Granted, the game is somewhat demanding, as can be seen from our MacBook Pro results, but that can be expected from an MMO.
Expand to better understand performance levels For your reference, this is how we interpret the different levels of performance in frames per second:. But what about a MacBook Pro? After all, most of us have inch MacBook Pros, which by the way, have a reputation of running games poorly.
Guild Wars 2
Taking into account that both of our machines have integrated graphics, Guild Wars 2 runs surprisingly well. Our MacBook Pro runs the game at a silky smooth More on that below. This is the more frequent question we receive for every game we test so we might as well get it out of the way. If you have a high-end Mac inch iMac or inch MacBook , you can expect great performance and can go ahead and bump the settings to p and use the High preset.
If you have a modern entry-level Mac MacBook Pros and iMacs from onwards , you can expect good performance similar to the Now if you have an older Mac from or below , you expect worse performance than the Which leads us to the next question. Download Guild Wars 2 for Mac Want to give it a try? That alone is reason enough to give it a try and see how much you like the world of Tyria. Also in Black Lion preview. Things that are improved from 32 bit client: Rich and deep.
Very nice. After Rotating the Camera with right mouse button, the cursor is stuck but visible on its position for about ms. The chatbox UI and everything else including text in the game, seems lower quality. It is same in this situation for the bit. Please fix the UI and make it more HD, especially the text. Unable to adjust volume with mac keyboard when you first login. I found that the fix for this is when you tab out of the game then back in. Thank you so much for making the native client! One issue I have noticed so far is that after making a new character and starting the game the fps is horrible, really jerky and unplayable.
But if you then exit the client and then restart it, the fps is drastically improved. Tried this a few times with different characters, same result each time. This is a huge dealbreaker for me and a reason not to use this client. The UI and resolution on the bit client is huge and unplayable compared to the clean and small bit UI. Found a temp fix for the huge UI… I scaled the resolution of my retina macbook to its highest resolution settings… And now the game adjusts to that resolution… Not really ideal, but it works….
There is no arrow to change the price in the trading post. I personally experience terrible FPS even on settings I used in the 32 version. Also some character textures are missing when I use certain characters.
Thank you, Anet! I timed several, and they averaged 1 minute 20 seconds. I missed a timed event because of this. On my above screenshots i could hardly manage to play in verdant brink without getting around fps while looking at the graphical intensive part of the map the upper canopy. I actually managed to get better fps in the zone Ember Bay, but that zone always gave me some of the best fps in the game.
In conclusion to above post, i would say that is is relatively worse to play on the newer client despite it looking better due to how poor the performance is. I welcome this testing phase of this new client! For some reason the bit test client makes the rest of my mac run incredibly slow while GW2 is up and running in the back ground compared to the bit client which does no such thing.
My dock below jaggedly reveals itself when I move my pointer to the bottom of the screen when GW2 is running in the background and scrolling up and down sites in Safari has very noticable delay. The chat window is also super big and rigidly gives me only two spots to put it with zero flexibility. I experience normal delay on loading up character select and loading into kessex hills. No long load screens on this end. Out of curiousity, what technologies are you using that makes a macOS version possible, but not a Linux version?
This was the same issue on the 32 bit client but I hope the 64 bit version is more stable. Thank you for your hard work and I am looking forward to play on my Mac natively and not via parallels running windows 7. Gamma is an issue for me due to eyesight problems. Other than that, the game loaded fine although the 30 Gig update did take some time and seems to be working.
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Somehow it even picked up the key-mappings I made in the 32 bit shell version much appreciated, folks — saved a lot of time. Copied the graphics settings from the 32 bit version to ensure a good comparison. Using MBP 17" early with 2. I would like to know if this is an confirmed bug. Its very annoying. I use an Logitech mouse without any drivers. Either left or right button cause this bug.